Facebook Reality Labs (FRL) brings together a world-class R&D team of researchers, developers, and engineers with the shared goal of developing AR and VR across the spectrum. The Surreal Vision research group at FRL is seeking exceptional Research Engineers to solve the next generation of research challenges on the path to building future machine perception enabled technologies. This role focuses on formulating a new generation of end-to-end real-time 3D scene understanding systems working across novel mobile sensor design, sensor fusion, state estimation, computer vision, large-scale reconstruction and localization, as well as large-scale online inference and optimization.
* Plan and execute cutting-edge development to advance the state of the art in machine perception, mapping, reconstruction and localization, as well as 3D scene understanding across optical/inertial/acoustic sensing systems
Collaborate with other researchers and engineers across both machine and human perception teams at Facebook to develop experiments, prototypes, and concepts that advance the state-of-the-art in AR/VR systems
Work with the team to help design, setup, and run practical experiments and prototype systems related to large-scale long-duration sensing and machine reasoning
* Currently has or is in the process of obtaining a PhD or MS degree or completing a postdoctoral assignment Computer Science or related field
Experience with real world system building and data collection, including design, coding (C++) and evaluation (C++/Python)
Education in the following fields: Computer Vision, Robotics, State Estimation, 3D Reconstruction, Mapping & Localization, Physics based models, or a related field
Hands-on experience implementing 3D computer vision algorithms, Sensor Fusion, SLAM, Reconstruction, Mapping, Localization and Image Processing
Interpersonal experience: cross-group and cross-culture collaboration
Must be available to start employment on or after February 1, 2019
Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment
* Publication in leading workshops or conferences such as CVPR, ECCV, ICCV, SIGGRAPH, ICCP, RSS, ICRA, etc.
Experience with designing (products or open-source) software for inertial/optical/acoustic sensing devices
Experience in real-time computer graphics and modern GPU programming (CUDA, OpenGL, OpenCL)
Experience working in a Unix environment
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