Rockstar San Diego is currently seeking an experienced Procedural Animation Programmer.
We are looking for a talented engineer to help us develop advanced animation and procedural technology. You should have strong initiative, a detailed knowledge of character animation systems and procedural techniques such as ragdolls and IK, as well as a passion for realistic, high quality character motion.
* Develop, maintain, extend and support a wide range of procedural animation solutions, to achieve a variety of different character behaviors. * Work closely with both the core animation technology team and gameplay teams across different Rockstar studios. * Iterate with designers to continuously improve the quality and robustness of physics-driven animation in all Rockstar titles. * Independently research and develop new procedural animation techniques.
* Strong C/C++ programming skills, OO design skills and 3D math background. * Detailed knowledge of character physics, ragdolls, IK, and more traditional animation techniques. * Experience developing within a large existing codebase, collaborating or working independently within a large team. * Familiarity with optimization and multi-threading techniques. * Passion for character based games, good eye for character and animation aesthetics. * Basic understanding of human motion and biomechanics, the cognitive and physiological processes involved, is a definite plus. * Good communication skills, ability to clearly share complex technical information with programmers, animators, and designers.
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