About
Job Description
Sledgehammer Games, developer of numerous award-winning games, including Call of Duty: WWII, Advanced Warfare, and Modern Warfare 3 is seeking a Principal Software Engineer with a rendering technical emphasis. We are actively recruiting engineering talent to work on research and development. This is a great opportunity to work with a passionate engineering team and help shape cutting-edge industry technology.
Your Orders And Directives:
* Develop, design, modify, optimize and debug rendering pipeline and engine systems
* Deploy, evaluate performance and test software on Xbox One/PS4/Windows platforms
* Communicate features and collaborate with engineering, design, animation and art teams
* Participate in the design, performance and code review process
* Contribute to design and roadmap of industry-leading AAA engine
The Medals And Honors You Must Have Earned:
* Bachelor's degree in a Computer Science, Engineering, or Math-related field
* 10+ years of experience working with rendering, animation and/or other related technologies
* Passion for character rendering and/or animation
* Strong math skills
* Knowledge of CPU, GPU and memory architectures
* Experience writing Compute, pixel and/or vertex shaders
* Understanding of a modern 3D graphics API (OpenGL, Vulkan, Direct3D, or console equivalent)
* Familiarity using modern GPU/CPU performance analysis tools
* Comprehensive understanding of object-oriented programming
* Strong background in C/C++
* Solid debugging skills including ability to debug at an assembly-level when necessary
* Good communicator that enjoys collaboration with other programmers, artists and designers
* Passion for code and data optimization
* Creative, motivated, focused, passionate, results-oriented
* Demonstrated ability to write efficient, clean, readable, portable, and reliable code
What you should know to get double XP!
* Experience with linear blend and/or dual quaternion skinnin
* Understanding of animation systems, including state machines, blend trees, low-level playback
* Familiarity with animation techniques like pose-space deformations and blend shapes
* Experience with physics-based ragdolls and IK systems
* Background with parallel programming and multi-threaded renderers