Job Directory FRL Researcher Tools Software Engineer

FRL Researcher Tools Software Engineer
Redmond, WA

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Job Description

FRL Researcher Tools Software EngineerFacebook Reality Labs | Redmond, WA

Come invent the future. At Facebook Reality Labs, software development is vital to turbocharging our scientific explorations and generating viable paths to the consumer products people will use for decades to come - products that will literally give people super powers. If you're a C/C++ developer with a love for solving novel problems from first principles, an innate ability to educate others, and an aptitude for integrating new hardware systems together, you'll thrive in our collaborative environment. Join a world-class team of pioneers experimenting with breakthrough technology. Partner with expert research scientists, mechanical engineers, electrical engineers and other brilliant software minds to build cutting-edge prototypes and create the technology that makes AR/VR universal. Step into the adventure of a lifetime, as we make science fiction real and change the world.

Responsibilities

* Work side by side with research scientists to enable a huge array of user studies that evaluate the perceptual effects of various AR/VR systems and features
* Analyze, evaluate, design, develop, integrate, debug and test real-time AR and VR software for advanced prototypes and user experiences
* Build software, tools, infrastructure, documentation and other systems that enable research scientists to be more effective and efficient
* Educate researchers and other team members on software engineering best practices, tips and techniques
* Oversee a small team of software engineers, technical writers and user study programmers
* Interview new team members
* Perform code reviews that improve software engineering quality
* Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions
* Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency
* Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving

Minimum Qualifications

* BS degree in Computer Science, Math, Physics or related field
* 5+ years C/C++ experience, including C++11 (and up) features and principles
* 3+ years experience creating, extending, integrating and maintaining real-time 3D game engine systems such as graphics rendering, audio, physics, networking or animation
* 2+ years experience using game engines such as Unreal or Unity
* 2+ years experience managing people
* Experience with the fundamentals of computer architecture, including aspects such as CPU data caching, SIMD instruction sets, and compiler code generation
* Experience shipping one or more products using standard software development toolsets such as source control and continuous integration systems

Preferred Qualifications

* Experience developing AR/VR applications
* Experience with MATLAB
* Experience with 3D math and linear algebra
* Experience integrating third-party hardware and custom SDKs into existing engines

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