Job Directory Senior Rendering Animation Engineer

Senior Rendering Animation Engineer
Foster City, CA

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About

Job Description

Sledgehammer Games, developer of numerous award-winning games, including Call of Duty: WWII, Advanced Warfare, and Modern Warfare 3 is seeking a Senior Software Engineer with a rendering and animation technical emphasis. We are actively recruiting engineering talent to work on developing the Call of Duty engine technology. This is a great opportunity to work with a passionate engineering team and help shape cutting-edge industry technology.

Your orders and directives:

* Develop, design, modify, optimize and debug rendering pipeline and engine systems
* Deploy, evaluate performance and test software on Xbox One/PS4/Windows platforms
* Communicate features and collaborate with engineering, design, animation and art teams
* Participate in the design, performance and code review process
* Contribute to design and roadmap of industry-leading AAA engine

The medals and honors you must have earned:

* Bachelor's degree in a Computer Science, Engineering, or Math-related field
* 5+ years of experience working with rendering, animation and/or other related technologies
* Passion for character rendering and/or animation
* Strong math skills
* Knowledge of CPU, GPU and memory architectures
* Experience writing Compute, pixel and/or vertex shaders
* Understanding of a modern 3D graphics API (OpenGL, Vulkan, Direct3D, or console equivalent)
* Familiarity using modern GPU/CPU performance analysis tools
* Comprehensive understanding of object-oriented programming
* Strong background in C/C++
* Solid debugging skills including ability to debug at an assembly-level when necessary
* Good communicator that enjoys collaboration with other programmers, artists and designers
* Passion for code and data optimization
* Creative, motivated, focused, passionate, results-oriented
* Demonstrated ability to write efficient, clean, readable, portable, and reliable code

What you should know to get double XP!

* Experience with linear blend and/or dual quaternion skinning
* Understanding of animation systems, including state machines, blend trees, low-level playback
* Familiarity with animation techniques like pose-space deformations and blend shapes
* Experience with physics-based ragdolls and IK systems
* Background with parallel programming and multi-threaded renderers

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