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Research Scientist, Graphics
Redmond, WA

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Job Description

Research Scientist, GraphicsOculus | Redmond, WA

At Facebook Reality Labs our goal is to make great consumer virtual, augmented, and mixed reality experiences that ship in five to ten years. We are currently seeking innovative researchers for a position of Research Scientist in Graphics with a passion for technology to develop next generation graphics pipeline for AR and VR at our research location in Redmond, WA. The focus of this role is on computer graphics with the primary responsibility being the efficient synthesis of high quality images, including application of machine learning methods, ray tracing and ray casting, realistic shading, geometry processing and compression, perceptual rendering, and global illumination. The full-time position requires publications in computer graphics journals, computer engineering, or similar areas, and a strong background in graphics and programming, as well as solid mathematical skills.


* Initiate and lead research projects in graphics
* Develop new graphics technologies for improving the rendering quality and efficiency and driving future graphics pipeline for head mounted displays
* Collaborate with other researchers and engineers to develop methods that impact the future graphics pipeline
* Interact with peer teams, like perceptual and optical science, FAIR and displays
* Publish and present papers in international conferences and journals, attend top conferences in graphics and related fields

Minimum Qualifications

* PhD in the field of computer graphics, image processing or similar field
* 3+ publications at a tier-1 or tier-2 computer graphics conferences and journals
* 3+ years of experience in C++
* 2+ years of experience with advanced image synthesis, e.g., rendering, sampling, reconstruction, ray tracing, shading, level of detail
* 2+ years of experience with real-time or offline computer graphics
* Interpersonal experience: cross-team and cross-cultural collaborations

Preferred Qualifications

* 2+ years of experience with machine learning
* 1+ papers published on machine learning for graphics
* Experience with at least one of the APIs: Vulkan, CUDA, DirectX, or DXR
* Proven track record of achieving results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as SIGGRAPH, Eurographics, HPG, EGSR, etc.

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