Join a team of designers who are passionate about creating a cutting-edge VR experience and establishing Oculus as an industry leader. This role will be focused on business use cases, working on the leading edge of how VR and AR can define the future of work for collaboration, training, and utility.
As a Product Designer, you will be involved in every aspect of the product development process, from conceptualizing of the VR platform to designing incremental features. Working with Product Management and Engineering teams, you'll tackle hard questions relating to core interactions, product direction, and user interface patterns for VR today and for the future. You will be expected to use your full range of product design, interaction design, and visual design skills, and you will own a wide area of the Oculus for business experience.
* You'll be responsible for designing, researching, prototyping, and implementing features for future for product set
You'll work with and get feedback from the Design, Engineering and Product management teams at Oculus
Synthesize broad and ambiguous business requirements and accomplish them through design
Help establish preliminary processes to align cross-functional teams
Contribute to strategic decisions, working with the Design, Product and Executive teams
Design end-to-end flows and visuals and individually contribute to the product and feature set
Give and solicit real time feedback from other designers to continually raise the quality and craftsmanship of the product
Partner with PMs, engineers, researchers, content strategist & QA, overseeing the implementation of the user experience from product conception to launch - as well as post-launch design support
You must be able to:
* Quickly solve issues with your cross-functional leads
Clearly articulate design decisions to a set of internal stakeholders
Step back and help build product strategy - thinking beyond just incremental features
Advocate for product design within the Oculus company and throughout Facebook
Thrive in dynamic, fast-paced environments
* Experience with designing and experience leading in cross-functional environments
5+ years of experience in shipping software products
Experience on mobile and or desktop operating systems
Experience developing system level components such as icon library, animation library etc.
Knowledge of qualitative and quantitative methods for user research, including A/B testing frameworks
Experience thinking about product strategy and vision (not just 'how it should look' but 'what we should build and why')
A portfolio featuring examples of both visual and interaction work
Experience communicating ideas and designs to multiple stakeholders
* Experience with emerging technologies such as VR/AR
Experience with business and enterprise products
Proven technical ability, including the ability to script interactive prototypes and define new workflows
Motion design and animation skills
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