The Platform Foundation team provides critical platform interwork above and beyond independent platform teams and establishes the overall stability and runtime of the Unity Engine for over 25 platforms supported by Unity. The Platform Engineer, Industry Applications will be responsible for adapting Unity's platform support to include targeted embedded system platforms used within industry, including automotive and other vertical segments.
Unity is widely used in industry to concept, develop and prototype applications for Human-Machine Interfaces (HMI) and other embedded use cases. This has led to strong demand from customers for Unity to provide a connected toolchain from concept to deployment. By extending our platform capabilities to include these industry applications, we will enable customers to deploy advanced embedded capabilities with an efficient and modern workflow.
Unity is committed to solving the hardest technical challenges, and this role plays a key part in delivering industry solutions for our customers. The Platform Engineer, Industry Applications will work with teams across Unity, including industry teams who work directly with customers and R&D teams responsible for cross-platform support, systems architecture, libraries, build and load time optimization.
This role is located onsite at the Unity office in Stockholm, Sweden.
* Extend Unity platform capabilities to include targeted hardware and operating systems used within industry verticals * Develop integrations with applications, development frameworks and libraries to support industry verticals * Work with our platform teams (Mobile, Console, Desktop and Special Platforms) to investigate, review and update engine code to solve existing problems * Proactively identify areas for improvement across the Unity engine with regards to cross-platform functionality * Collaborate with platform teams and owners to coordinate feature development and ensure the correct functionality across platforms * Focus in on key areas, such as improving build time, load time and iteration time across platforms * Help to scope out new projects that will improve the cross-platform functionality of the editor
* Able to develop and debug C/C++ code written in large multithreaded codebases * Previous experience with embedded engineering * Knowledge of e-Linux and RTOS systems (e.g. QNX, Integrity) and embedded SoCs like ARM, MIPS, RISC, etc.embedded SoCs like ARM, MIPS, RISC, etc. * Proficient with platform profiling tools (CPU/GPU/IO) * Familiar with OpenGL & Vulkan rendering stacks
* Experience with Automotive SoCs, such as Renesas R-Car and Nvidia Drive CX * Experience with Linux distributions used in Automotive such as AGL and Yocto * Experience with creating Automotive HMIs and Instrument clusters * Experience with Qt * Experience with Unity
Who We Are
Unity is the creator of the world's most widely-used real-time 3D (RT3D) development platform, providing content creators around the world with the tools they need to build rich, interactive 2D, 3D, VR and AR experiences. In fact, apps made with Unity reach 2.7 billion devices worldwide, and were installed more than 24 billion times in the last 12 months.
The global engineering team keeps Unity at the forefront of technology and - working alongside partners like Magic Leap, Google, Facebook, Oculus and Microsoft - ensures optimized support for the latest technology and platforms. Unity is powering the real-time revolution, expanding beyond games and breaking into other industries including automotive, film, architecture, engineering, construction and more.
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Unity Technologies is a computer software company that offers end-to-end development platform for creating 2D, 3D, VR, and AR games and apps.