Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you'll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you'll be responsible for crafting and building the technology that fuels Apple's devices. Together, you and your team will enable our customers to do all the things they love with their devices. The Graphics Software Engineer will be responsible for software tasks required for the development and verification of a GPU design.
The ideal candidate will have 3+ years with the following skills and experience: Deep expertise and knowledge of graphics rendering algorithms Experience with GPU APIs, preferably Metal, OpenGL, and / or OpenCL Excellent C/C++ programming skills Architectural validation and design verification knowledge a plus Hardware architecture experience a plus Experience with graphics device driver capture a plus Experience with scripting, continuous integration systems, automated build and regression systems, web-based programming, database systems Strong communication skills and ability to collaborate under high pressure schedules
As a Graphics Software Engineer, you will: Define, write, and debug GPU architectural, functional, and performance test suites Lead the design and implementation of GPU verification tools and APIs Create production quality automated flows for graphics core verification Develop C/C++ functional and performance models for hardware verification Support GPU hardware teams during model and design bring-up pre / post silicon Support GPU software teams during driver bring-up
BS/MS/PhD CE, EE, CS, or related field
Apple is a company that designs, manufactures, and markets mobile communication and media devices.