Job Directory Graphics Programmer

Graphics Programmer
New York, NY

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Job Description

The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.

We are currently looking for a Graphics Programmer to join our team in New York.

As a Graphics Programmer, you will be responsible for the development of real-time shaders and render pipelines. You will collaborate with creatives, designers, technical artists and developers in the creation of high-fidelity real-time visual content, for both client projects and internal tools. In addition to familiarity with one or more game engines, you will have experience with lower-level graphics APIs such as OpenGL, DirectX, Vulkan or Metal and shading languages such as GLSL/HLSL. You will have a strong understanding of the GPU rendering pipeline for shader development and the mathematics involved. You will be familiar with common performance bottlenecks and optimization techniques.



* Develop custom shaders and rendering techniques for bespoke real-time content, continuously assessing visual quality.
* Collaborate directly with technical artists, creative directors, designers, producers.
* Be able to articulate technically complex concepts concisely for non-technical collaborators and clients.
* Profile and optimize frame render times.
* Be forward thinking to keep up to date on current techniques, research, graphics data, hardware, etc.

Required skills, knowledge and experience:

* Bachelor's degree or equivalent experience in Computer Science or similar field.
* A minimum of 3 years of professional experience.
* Experience with graphics API like DirectX/OpenGL/Vulkan/Metal.
* Experience with Unreal Engine, Unity or any proprietary game engine.
* Fluency in C++ and/or C#.Experience with both desktop and mobile GPU rendering.
* Familiarity with known physically-based shading models.
* Able to self-direct and comfortable with rapid prototyping and iteration.
* Able to think creatively outside the box.Experience working in interdisciplinary teams.
* Ability to collaborate and communicate under tight deadlines.
* Strong time management & organization skills.

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